

Yes that leads to some arguments, but the satisfaction of finally breezing through a stage with well-oiled teamwork is simply exquisite. Whether it’s putting together messages from words strewn about or feeding the incredibly tetchy delivery cassowaries while fastening their mailbag, you’ll struggle to keep the flow smooth if you’re not constantly commentating on what you’re doing and what you plan to do next. Each stage allows for a clear delegation of duty for each player, with just enough to mop up together in-between. Also it has seasonal decoration for the game world’s idea of Halloween and Christmas, which I’m an easy mark for in video games.Ĭommunication with your co-op partner is a must if you wish to keep a steady rhythm going and nothing quite encapsulates KeyWe at its best like some old fashioned couch co-op. I genuinely anticipated what charming strangeness KeyWe would throw my way next, not just because it would shake up the established formula, but because the results were often delightfully daffy without crossing over into the realms of being aggressively weird for the sake of it.

For instance, a sandstorm might blow things about to upset your rhythm or the Postal computer Julliette might decide to be a little bit eccentric for the day and throw in some wackadoodle changes to systems you’re comfortable with. These are just two of the basic structures for a stage, and as the weeks and seasons progress, the game throws up increasingly oddball and chaotic variations on them.
